Post by Zexsudel on Aug 10, 2006 12:14:22 GMT -5
Ok since not everybody has the free time that I do so I thought I would post some condesed spoiler information here. Most of this is just copied and pasted from the PP forum so its not me doing it, nor do I take credit for it.
I have grouped them by faction
Cygnar
Epic Caine
Light Warjack - Grenadier (apparently has dig in?!)
Heavy Warjack - Hammersmith
Unit - Rangers (AD, Traiblazer, special ability to let you measure range to a target)
UA - Long Gunner Officer and Standard (Gives Long Gunners the ability the Nyss archers have ed. volly )
UA - Trencher Officer and Sharpshooter
Weapon Crew - Trencher Grenade Porter
Cavalry - Storm Lances
Character Solo - Finn
Khador
KHADOR(from by Ninja shopper)
1) eButcher
2) Grigorovich
3) Demo Core
4) Spriggan
5) Mounted Solo(sorry no name) - Kill him once, his horse dies, then he is on foot and you have to kill him again. Fights like the the Bokur with his client around -1 Die to attack.
6) Winterguard Rocketeer - More then one rocket can be fired per turn, only 3 per game.
7) Winterguard Officer/Standard - Some cool abilities, Officer has some orders I don't remember but I know the standard has an ability a little like magnus's feat.
8] Field Gun Crew - Like mortar, no AOE, Lethal to jacks.
9) Assault Commandos - Think world war one Trenchers, gas masks, have a variety of gas attacks and effects.
10) Uhlans - Weapon has same abilities of regular IFP but +3 Strength
Cryx
* Skarre Epic
* Harrower Warjack
* Helldiver Warjack
it can move underground
* Bane Knights
No stealth, Reach, 16 ARM
* Black Ogrun Boarding Party
3 Ogrun unit with harthingys
* Soul Hunters
* Brute Thrall
Mechanithrall Weapon Attachment
* Satyxis Sea Witch UA
* Bane Lord Tartarus
* Captain Rengrave Revenant Crew Solo
The Protectorate
Menoth
Feora
Dervish-two sword light jack. Combo Strike, chain attack, riposte
Castigator
Daughters of the flame-Acrobatics (move through other units), AD, Shank (backstrike bonus)Stealth, Assasinate (kinda a combined attack)
Exemplar Vengers (Blessed, Lance, Vengance (+2 if damaged) WEapon Specialist
Exemplar Errant
The Covenant of Menoth-solo Think solo Choir...lots of synergy..too much to type
Reclaimer-solo...all rumors true
Temple Flareguard officer and Standard Bearers...cool bonuses...Iron ?Zeal (once per game +4 armor I believe this can be done wiht Shield wall), cool Howl order that has models hit suffer fire)
Vilmon-solo
Merc/Misc
New merc caster is a dorf. 2 new Rhulic jacks, one bunny with a SP attack and a heavy with a ranged weapon.
for a good list head to www.tabletopgamingnews.com/?p=2814
I have grouped them by faction
Cygnar
Epic Caine
Light Warjack - Grenadier (apparently has dig in?!)
Heavy Warjack - Hammersmith
Unit - Rangers (AD, Traiblazer, special ability to let you measure range to a target)
UA - Long Gunner Officer and Standard (Gives Long Gunners the ability the Nyss archers have ed. volly )
UA - Trencher Officer and Sharpshooter
Weapon Crew - Trencher Grenade Porter
Cavalry - Storm Lances
Character Solo - Finn
Khador
KHADOR(from by Ninja shopper)
1) eButcher
2) Grigorovich
3) Demo Core
4) Spriggan
5) Mounted Solo(sorry no name) - Kill him once, his horse dies, then he is on foot and you have to kill him again. Fights like the the Bokur with his client around -1 Die to attack.
6) Winterguard Rocketeer - More then one rocket can be fired per turn, only 3 per game.
7) Winterguard Officer/Standard - Some cool abilities, Officer has some orders I don't remember but I know the standard has an ability a little like magnus's feat.
8] Field Gun Crew - Like mortar, no AOE, Lethal to jacks.
9) Assault Commandos - Think world war one Trenchers, gas masks, have a variety of gas attacks and effects.
10) Uhlans - Weapon has same abilities of regular IFP but +3 Strength
Cryx
* Skarre Epic
* Harrower Warjack
* Helldiver Warjack
it can move underground
* Bane Knights
No stealth, Reach, 16 ARM
* Black Ogrun Boarding Party
3 Ogrun unit with harthingys
* Soul Hunters
* Brute Thrall
Mechanithrall Weapon Attachment
* Satyxis Sea Witch UA
* Bane Lord Tartarus
* Captain Rengrave Revenant Crew Solo
The Protectorate
Menoth
Feora
Dervish-two sword light jack. Combo Strike, chain attack, riposte
Castigator
Daughters of the flame-Acrobatics (move through other units), AD, Shank (backstrike bonus)Stealth, Assasinate (kinda a combined attack)
Exemplar Vengers (Blessed, Lance, Vengance (+2 if damaged) WEapon Specialist
Exemplar Errant
The Covenant of Menoth-solo Think solo Choir...lots of synergy..too much to type
Reclaimer-solo...all rumors true
Temple Flareguard officer and Standard Bearers...cool bonuses...Iron ?Zeal (once per game +4 armor I believe this can be done wiht Shield wall), cool Howl order that has models hit suffer fire)
Vilmon-solo
Merc/Misc
New merc caster is a dorf. 2 new Rhulic jacks, one bunny with a SP attack and a heavy with a ranged weapon.
for a good list head to www.tabletopgamingnews.com/?p=2814