Post by Zexsudel on Apr 8, 2005 22:19:30 GMT -5
Ok I am posting a complied list of the rules that are in effect for referrance:
Action Points
Total per level= 5+ (new level /2) (rounded down)
Action point may be used to:
-boost a any d20 roll by adding a 1d6 per 8 levels.
-Emulate a feat you would otherwise being able to take for one round.
-Stablize your dieing character
-gain 1 extra standard action
-to mantain a spell slot or spell prepared after casting the spell. (must be spent the round the spell was cast!!)
Feats for action points:
Action Surge: may spend 2 Action points in 1 round
Action boost: replace all d6's for a boosted d20 roll with d8s
Heroic Spirit add 3 extra action points per level to total
All of the Action Point feats may be taken as fighter bonus feats.
Reserve Points
You have a total of reserve points equal to your max. HP. If you are down on HP, you convert 1 Reserve Point each round ( 6 seconds) to 1 Hit point. Reserve point refill at the same rate as normal hit points, but may end up converting to HP while sleeping. It you are at max HP, and receive healing (through magic or other means) the extra restores Reserve points.
Feats and Ability Increases
Every 2nd character level you gain a feat. (2nd, 4th, 6th, etc)
Every 3rd chracter level you may add 1 to any ability score (3rd, 6th, 9th, etc)
Craft Points
Craft points are used to speed up the time needed to craft an item. A player may spend Craft points to have an item be "finished" the following day oppose to waiting the needed time. No checks are needed for this process.
Craft points needed is 1/10 of the items market price.
Assisting in crafting.
You may assist in the crafting of an item by another player. The primary player must spend at least 1/4 the craft points needed for the item. Other may spend their own point to help make up the total. However if assisting players do not have the needed feats to make the item, its a 2:1 ratio of craft points spent to craft points contributed. A player gained craft points equal to their level*100 added onto any existing craft points. [aside: a level 9 character with no bonus points should have 4,500 CP, and a level 10 should have 5,500CP]
Trains
Trains always critical and confirm the critical. A train does 20d12 (all out speed, from a colossal object table 5-14 d20 modern) Thats an average of 220dmg. Remember massive damage threshold is 50 damage in one hit. If this happens a Fort save DC= (15+ (damage-50)) must be met or the character is slain
Action Points
Total per level= 5+ (new level /2) (rounded down)
Action point may be used to:
-boost a any d20 roll by adding a 1d6 per 8 levels.
-Emulate a feat you would otherwise being able to take for one round.
-Stablize your dieing character
-gain 1 extra standard action
-to mantain a spell slot or spell prepared after casting the spell. (must be spent the round the spell was cast!!)
Feats for action points:
Action Surge: may spend 2 Action points in 1 round
Action boost: replace all d6's for a boosted d20 roll with d8s
Heroic Spirit add 3 extra action points per level to total
All of the Action Point feats may be taken as fighter bonus feats.
Reserve Points
You have a total of reserve points equal to your max. HP. If you are down on HP, you convert 1 Reserve Point each round ( 6 seconds) to 1 Hit point. Reserve point refill at the same rate as normal hit points, but may end up converting to HP while sleeping. It you are at max HP, and receive healing (through magic or other means) the extra restores Reserve points.
Feats and Ability Increases
Every 2nd character level you gain a feat. (2nd, 4th, 6th, etc)
Every 3rd chracter level you may add 1 to any ability score (3rd, 6th, 9th, etc)
Craft Points
Craft points are used to speed up the time needed to craft an item. A player may spend Craft points to have an item be "finished" the following day oppose to waiting the needed time. No checks are needed for this process.
Craft points needed is 1/10 of the items market price.
Assisting in crafting.
You may assist in the crafting of an item by another player. The primary player must spend at least 1/4 the craft points needed for the item. Other may spend their own point to help make up the total. However if assisting players do not have the needed feats to make the item, its a 2:1 ratio of craft points spent to craft points contributed. A player gained craft points equal to their level*100 added onto any existing craft points. [aside: a level 9 character with no bonus points should have 4,500 CP, and a level 10 should have 5,500CP]
Trains
Trains always critical and confirm the critical. A train does 20d12 (all out speed, from a colossal object table 5-14 d20 modern) Thats an average of 220dmg. Remember massive damage threshold is 50 damage in one hit. If this happens a Fort save DC= (15+ (damage-50)) must be met or the character is slain