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Post by PB_Zephyr on Dec 7, 2004 11:03:56 GMT -5
Now I can understand why having a 'jack marshall in an army like Khador would be benificial, but does anyone know any advantages they might have in a Cygnar army. Because I could just as easily have Leeland control the 'jack. I'm just lookin' for pros and cons here. I don't wanna miss anything. Thanks :-)
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Post by Orthosofthecold on Dec 7, 2004 13:59:32 GMT -5
The only real benefit I can see is being able to field the Stormclad and keep it with the Stormblades without having your caster follow them around.
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Post by grotesquefreak9 on Dec 7, 2004 15:58:05 GMT -5
Crxy could use a model with jack marshall to control the seether. It would have to be a specific model designed only for controlling the seether
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Post by PG_Hevy Phyzx on Dec 7, 2004 21:33:16 GMT -5
What Orthos said.
That's what I did in the tourney. I had my Storm clad running around with the Stromblades and even when the Lieutenant goes down, the Stromclad still rolls along. It becomes an "Autonomous" 'Jack at that point, meaning that it can still fight on its own, it just won't be able to boost attack or damage, run, charge, or slam.
Lose the WC and the Jack becomes inert. Lose the Marshall and it still fights.
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Post by Zexsudel on Dec 7, 2004 22:00:13 GMT -5
i would say what HP said. If you lost a caster the jack is inert, while if it is marshalled and you lose the marshall you can still use the jack.
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Post by PG_FavoriteChoirBoy on Dec 8, 2004 14:46:01 GMT -5
Could you not also have a JWC run up and take control? Its not great, but its something.
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Post by Orthosofthecold on Dec 8, 2004 15:31:30 GMT -5
I don't think so fox, you can't have the journeyman take control for the same reason you can't have a normal warcaster take control after the Marshall dies. The jack technically starts in the Marshall's battlegroup not the JWC's.
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Post by PG_Hevy Phyzx on Dec 8, 2004 21:21:46 GMT -5
Orthos, I found this on p. 17 of Escalation: I guess that means the autonomous 'Jack can be controlled by a warcaster and even another Jack Marshal if it becomes autonomous.
With regard to a JWC, from card and p. 81 in Prime: and
With those things reading as they do, then I would think that a JWC is treated like a WC when it comes to "controlling an Autonomous 'Jack".
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Post by grotesquefreak9 on Dec 9, 2004 13:29:59 GMT -5
iF THE JACK MARSHALL DIED AND WAS OUT ANY CASTER'S CONTROL RANGE HE WOULD BECOME INERT. IF THE JOURNEYMAN WASN'T WITHIN 6" OF HIM HE WOULD HAVE TO SPEND THE ACTIVATION ACTIVATING THE JACK
pLEASE TELL ME IF I'M WRONG
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Post by PB_Zephyr on Dec 9, 2004 13:53:51 GMT -5
The Jack Marshal could be destroyed anywhere and the 'jack would still be autonomous. You don't have to be in a caster's control area, that would defeat part of the purpose. Basically I've learned that one of the percs of a marshaled 'jack is that it can never become inert unless it itself is destroyed. If Leeland wanted to bring an autonomous warjack (one whose marshal had died) into his own battlegroup, all he has to do is walk up to him (base to base contact) and spend his ACTION activating the 'jack. I think that's what you were asking.
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Post by PG_Hevy Phyzx on Dec 9, 2004 20:50:20 GMT -5
iF THE JACK MARSHALL DIED AND WAS OUT ANY CASTER'S CONTROL RANGE HE WOULD BECOME INERT. No, based on what I read (and posted above), if the "marshalled" jack (i.e. a Stormclad controlled by the Stormblade Lieutenant) is outside of any warcasters Control area, that really has no effect on the 'Jack. The Marshall controls the jack, not the warcaster. If the Marshall dies, the jack is now autonomous and can still move and fight. It just can't run, charge, boost attack/damage, etc as if it had a marshall or were being assigne focus. No, he spends his "Action" (as PB_Zephyr pointed out). Actions happen after movement. Activation is the whole activity of a model or unit in a round. Activation consists of moving and then an action consisting of a combat action or special attack/ability. Taking control of an Autonomous 'Jack is a form of special "action" where you have to be in Base to Base contact and don't do anything else (except spells or special abilities). Does that help?
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